Turn-based tactics
Rice & Ruin: Warring Fields
Raise a humble village into a war machine and grind a rival clan into the mud on a fresh procedural battlefield every campaign.
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A cabinet of small, hand-built games. Pick one up, no install, no loading screen — just insert coin and play.
Turn-based tactics
Raise a humble village into a war machine and grind a rival clan into the mud on a fresh procedural battlefield every campaign.
Grow. Hunt. Survive.
Slither through a dark arena gorging on glowing spores, cut off rival serpents before they cut off you, and dodge the jagged rock fields — one wrong turn and it's lights out.
Catch. Train. Roam.
Wander a hand-drawn wilderness, spy strange creatures rustling the tall grass, and snare them into your party. Level them up, evolve them, and build a team strong enough to tame the whole Reach.
Real-time conquest
Stream glowing troops between towers and flood the map with your color. Rivers slow you, mountains stop you — and the more you're losing, the luckier your power-up draws get. One legendary card can flip the whole war.
Neon block smashing
Batter down eight walls of glowing glass — chain combos before the ball drops, hoard multiball and laser powerups, and carve your name into the global Hall of Shatterers.
One-button gravity slingshot
Time your launch off the sweeping rail and sling probes around the planets to snag beacons. Every probe you waste stays up there as junk — and junk shreds later shots into more junk. Your best runs end drowning in your own debris.
Frontier defense command
Hold a stretch of the Wall as Pict hordes pour down from the north. You never fire a shot — you raise stones, post towers, cut trade gates, and drag your one reserve century into every breach. Renown outlives each fallen frontier.
Fluid-dynamics ferrying
Ferry lost spirits across a pool of real, GPU-simulated water. You can never touch them — your finger is only wind. Stir gently: rough currents tear spirits apart, and every stroke you make stays in the water until your own storm ends the crossing.
Buy your own renderer
You are a maintenance process inside a decaying simulation, stripped of the hardware that lets you see it. Descend, salvage fragments, and reinstall your rendering pipeline one subsystem at a time. The world is already complete — you simply cannot perceive most of it, and what you cannot render can still kill you.
Reading the meters…